Illustration and Visual Narrative - Task 1: Lectures & Exercises

 || 28th April - 2nd July(Week 2 - Week 11)

|| Kek Han Shin (0352571) Bachelor of Computer Science
|| Illustration and Visual Narrative
|| Task 1: Lectures & Exercises (20%)


Lectures compilation

⬛Week 1

Mr Hafiz briefed us on the requirements and objectives of this course. 
This module aims to introduce the students to the process of creating visual concepts from ideas and pictorial communication to an audience in the form of illustrations. 
In the end, students can understand the history of visual communication, and illustration skills

Marks breakdown:
60% Continuous Assessment
Task 1: Exercises 20%
Task 2: Composition Continuous 20%
Task 3: Sequential Art Continuous 20%
40% Final Assessment
Task 4: Final Project & Portfolio Final 40%

Briefing slides:
Module information booklet:

⬛Week 2

Bezier Game
This class is to ensure we familiarize ourselves to the fundamental tool of Illustrator: the Pen tool!
To begin with, Mr. Hafiz introduced us to The Bezier Game

The exercise is short and sweet and I started to get a gist of how it works, practice makes perfect I guess🤷🏼‍♀️


Also, we are introduced to our very first project: Vormeter Challenge

⬛Week 3

Character design basics
3 principles of character designing
  • ICONIC
    you can immediately recognize them even in silhouette form
  • SIMPLICITY
        allows viewers to digest and understand the purpose immediately
  • UNIQUE
    not only it should be simple, it must strike to be memorized by viewers
Character design principles
🎨Shapes
    A character is basically constituted of silhouette shape, this also contributes to depicting the characteristics and nature
Shapes of characters
🎨Colour
    Colour paints characters to determine heroes and villains, their emotions and impressions, etc
Blue symbolizes authority, while red represents rebels
🎨Emphasis, contrast
    Good contrast create memorable emphasized element
🎨Harmony
    Characters should complement each other which helps in shaping the narrative itself
Different color combined to form a harmonious combination 
🎨Expressions, poses
    Behaviours and quirk shows personalities easily

⬛Week 4

Chiaroscuro
💡the use of light and dark to create an illusion of depth and emphasis on the 2d surface
Still Life with Fruit (Caravaggio, 1601)
Purpose of Chiaroscuro:
  • increase the dramatic tension of the scene
    Houseki No Kuni (Haruko Ichikawa, 2020)
  • create sensational effect
    Batman (Bob Kane & Bill Finger)
  • attract attention
  • tasteful composition
Positive & Negative space
⚪positive space
refers to a subject matter of interest in a visual
⚫negative space
refers to the filled space that surrounds the subject matter 

⬛Week 5

Composition is the most fundamental but also extremely important in producing a visually pleasing design.

Composition Visual Rules

📸Visual Narrative
The composition should complement your subject focus and reflect the narrative.
Violet Evergarden, Episode 10(Kyoto Animation, 2018)
📸Visual Flow
Determining the path of the viewer's eye
Demon Slayer (UFOTABLE, 2020)
📸Visual Balance
Parasite (Boong Joon Ho, 2019)
📸Visual hierarchy
The way of how subject matters is focused can have huge effects on the composition the artists make

Types of shots
There are 6 types of shots, with different angles and placement of the object/character, a totally different narrative can be established even with the same scenic setup. 

⬛Week 7

Perspective
4 types of perspective

Perspectives provide the ability to present two-dimensional surfaces to give a sense of height, width, depth and position - representing three-dimensional objects

Four types of perspectives
  • One point perspective
    entails objects emerging from a single point on the horizon
    Taken from 21-draw (2016)

  • Two-point perspective
    place 2 points on the horizon and establish overlapping perspective lines fanning out
    Taken from 21-draw (2016)
  • Three-point perspective
    two-point perspective but adding one another vanishing point high above or below the horizon
    useful to achieve a sense of drama and scale
    Taken from 21-draw (2016)

  • Isometric view
    using isometric grids to create detailed concepts of individual buildings
Taken from 21-draw (2016)
Utilizing perspective well can provide your design with a complex and enigmatic composition, creating an uncertain relationship between the view and figures depicted

3 types of planes
  • Foreground
    ✍🏼arrange the subject of matter here
    ✍🏼using size differences and color contrast
  • Middle Ground
    ✍🏼using size differences and light/shadow contrast
  • Background
    ✍🏼using shapes
Design flow
  • good arrangement gives the design a sense of movement and rhythm
  • leading the viewer's eye throughout the layout

⬛Week 12

Storytelling basis
📔central theme
    - what the story is about
    - main idea/underlying meaning
    - major theme/ minor theme
📔conflict
    - creating tension and building suspense
    - what engages the audience
📔characters
    - including central characters, protagonist, antagonist

Three-Acts Structure
  • setup
  • rising tension
  • conflict
Transitions from Scott McLoud's transitions
🎦moment to moment
🎦action to action
🎦subject to subject
🎦scene to scene


🎦aspect to expect
Point of View
Point of view is to tell the story from a specific character's point of view, emphasizing on thread of the story

Lab 2: Chiaroscuro

For the pear challenge, the main tools to exercise on is pencil tool, path finder, color invert and knife tool
Using slicing tool
Clipping mask

The second exercise:

The main tools to be used are divide and shape builder, Mr Hafiz taught us to construct the chiaroscuro effect using the slicing tool
Using pen tool to outline
Also, we can make the design more interesting by applying texture and masking, we have to remember to make the pen paths into compound paths to avoid problems when using clipping mask
Texture sample picture
After clipping
After I continue to complete the composition as homework, we have to apply foreground midground background effect too
Outlines and constructing layout
Choosing the color palette 
Also, Mr Hafiz demonstrated to us to use image trace on the texture, in order to change the background color, I find it interesting
Submission:




Lab 3: Transparency Gradient & Noise

In this lab, we mainly will learn about creating texture by adding grain and shading with the help of gradients
We have to pick a character from the picture above and add texture to it
Mr Fauzi gave example to us, I decomposed it and study what was included in the layers
Separating the parts I want to add texture to, starting from the dress (uhm
Next, apply grain effect!
Also don't forget to apply gradient to enhance the dynamic visual effect
Initially, I was stuck, as the grain effect was very course and pixelated... 
after searching for tutorials I realized there are some settings problem;/ 

Done!
Submission:














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